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Jul 23rd, 2017, 2:54pm



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 thread  Author  Topic: Sesqui's sesquipedalian stories  (Read 1838 times)
Sesqui
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xx Sesqui's sesquipedalian stories
« Thread started on: Apr 29th, 2013, 6:17pm »

While not really role-plays, I've written a number of lengthy, coherent, and completed stories and posted them in the story section. I'd like to give a quick introduction and guide to the stories that I've written. I asked more than 24 hours ago if I could make this thread here and no one answered, so I'm taking that as meaning that no one is particularly against it.

Choose your own adventure style stories

http://kainakaa.conforums.com/index.cgi?board=story&action=display&num=1335648397

http://kainakaa.conforums.com/index.cgi?board=story&action=display&num=1311287710

http://kainakaa.conforums.com/index.cgi?board=story&action=display&num=1366836747

While three independent stories, these are united by the style of letting you read for a while, then giving you a choice of what you want to do, and then continuing the story by clicking one of the links provided based on your choice. These seem to be the most popular stories that I've written, at least based on view counts and feedback received (which for most other stories, is none).

The first story linked above basically takes the prototypical theme of this site: you're wandering along in the Jungle, you meet Kaa, and you have to figure out what to do about it. It has six possible endings, and unlike the other two listed above, no text is copied and pasted from one branch to another.

The second story linked above has you get lost in a jungle where you meet a naga. There are two nagas in the story, as well as Kaa and a non-sentient tiger. There are fixed rules of how various characters will react to certain circumstances, and the many combinations of what can happen provide more than 20 endings.

The third story lets you play as Kaa himself. There are four other main characters for you to hypnotize, as well as many others who appear only in endings. There are more than 30 endings, and much of the work of writing the story went into the endings. You can eat people or not, but if you're not a fan of vore, you don't really miss any of what I'd regard as the "good" endings. But do be careful, as many humans are not eager to be eaten by a snake, and there are many ways to die.

The Chronicles of El Dorado

http://kainakaa.conforums.com/index.cgi?board=story&action=display&num=1309060622

http://kainakaa.conforums.com/index.cgi?board=story&action=display&num=1313898743

http://kainakaa.conforums.com/index.cgi?board=story&action=display&num=1323981193

http://kainakaa.conforums.com/index.cgi?board=story&action=display&num=1327776598

http://kainakaa.conforums.com/index.cgi?board=story&action=display&num=1330365656

http://kainakaa.conforums.com/index.cgi?board=story&action=display&num=1332521381

http://kainakaa.conforums.com/index.cgi?board=story&action=display&num=1345478320

This is probably my longest story, and is certainly the one with the most chapters.

The story goes that several thousand years ago, the naga goddess Sassaa discovered humans on Earth. As is her custom when discovering a sentient race, she created a colony of nagas and gave them the power to hypnotize and enslave humans. However, Sassaa strictly warned them that they were to treat their slaves well. Most importantly, any slave who wanted to leave must be allowed to go free. The way that nagas were to keep slaves was to treat them so well that they wanted to stay. To help with this, Sassaa ensured that humans would experience an intense pleasure when properly hypnotized by nagas.

The nagas, for their part, tended to be on their best behavior when looking down the barrel of human guns. Otherwise, the results were more variable. The story takes place over the course of about a millennium, so many nagas live and die in that time. While Sassaa herself doesn't make an appearance until the fifth chapter, it's really a story about Sassaa: what she does, why she does it, what she demands of her nagas, and why she cares about it. And ultimately, why a naga goddess who cares deeply about the nagas she has created would order the wholesale slaughter of a majority of the adult nagas on Earth.

Hypnosis stories can easily lead to irresistible Mary Sue characters, and throwing in a goddess who can hypnotize anyone to do anything especially lends itself to that. But Sassaa does have one critical weakness: she can only be in one place at a time, while trying to manage events all across the entire universe.

The third chapter isn't very good. Fortunately, the story still makes sense even if you skip it. But I wrote it, so I linked it above.

Naga, Louisiana

http://kainakaa.conforums.com/index.cgi?board=story&action=display&num=1304578272

http://kainakaa.conforums.com/index.cgi?board=story&action=display&num=1306783713

Jerry Carter worked for an Arkansas-based mining company that is preparing to dig a new mine in Irian Jaya, which is roughly the western half of New Guinea and one of the most remote places on Earth. However, he gets lost and inadvertently stumbles upon a small village with a number of nagas and humans living together. He is shocked to discover that nagas exist at all, but after getting to know them and their culture, the members of the village ultimately ask Jerry to stay with them.

In the second chapter, the village is discovered and everyone involved is forced to leave the country of Indonesia. They ultimately settle in Louisiana, where nagas accustomed to a primitive, carefree lifestyle have to come to grips with the modern world. The nagas must learn to deal with everything from media firestorms to intrusive government bureaucracies to learning to read to humans building surfaces that are awkward to slither on to Al Qaeda. Along the way, they'll learn much about what the world is like and ultimately, much about themselves.

Jess the Serpent Mistress and Lizzy the Lamia

http://kainakaa.conforums.com/index.cgi?board=story&action=display&num=1331915304

http://kainakaa.conforums.com/index.cgi?board=story&action=display&num=1336849288

Jessica Jamison was an adventurous woman in her early twenties when she was transformed into a lamia by touching a mysterious "Serpent Stone" in a remote area of Kenya. While this granted her the power to hypnotize people, she thought it made her into a freak and became very reclusive. The story itself is a conversation that takes place eight years later, explaining what happened.

While Jess thought that turning into a lamia made her a freak and an outcast, to her daughter Lizzy, it was normal that Mom was a lamia. In fact, Lizzy wanted to be a lamia just like Mom. Her parents made her wait until she completed college before helping her to make this transformation. Lizzy is far more comfortable with who she is than her mother Jess ever was. Like the first story, this one consists of a conversation that takes place years later, explaining what has happened.

The Naga's Bracelet

http://kainakaa.conforums.com/index.cgi?board=story&action=display&num=1308172689

http://kainakaa.conforums.com/index.cgi?board=story&action=display&num=1340291856

Samuel Barker was alone one evening at his home in rural Wyoming when a naga named Saviss came to his house and hypnotized him repeatedly. Saviss was initially coy about what she wanted, but ultimately explained why she had come. The story is as written by Sam in his diary.

Several years later, Sam has gotten married, and his wife Vanessa suspected that he was cheating on her. Searching for evidence, she reads his private diaries and is shocked to learn the origins of a tacky bracelet that Sam seems to be very fond of. She decides that she wants her own such bracelet and badly, and is willing to go to the ends of the Earth to find the nagas who make them.

A Castle and its Duke

http://kainakaa.conforums.com/index.cgi?board=story&action=display&num=1338224969

Heather is unexpectedly caught in a thunderstorm, when she tries to take shelter in a mysterious castle. There, she meets a friendly but unusual naga/lamia named Duke, who self-identifies merely as "human".

While some of my stories can feel like they take longer than the ideas justify, this one certainly doesn't. Far from becoming bogged down in tired old formulas, this story takes place over the course of less than a day, but has many twists and turns that you'd never expect. As such, I think of this one is likely my best story.

The Interrogator

http://kainakaa.conforums.com/index.cgi?board=story&action=display&num=1317341845

Max Blake has an office job at the CIA when he is involuntarily reassigned to be a personal assistant to Tina, the agency's best interrogator. Faced with the ultimatum that if he refuses the transfer that will mean he seemingly disappears from the world for several years, then he will be fired on the spot, he grudgingly accepts it. There, he is shocked to learn that "Tina" is really a naga who interrogates prisoners by hypnotizing them to tell her everything she wants to know.

Visitors from the Past

http://kainakaa.conforums.com/index.cgi?board=story&action=display&num=1316371673

Don and Lisa Harris were on vacation in western Washington in 1970 when they met two nagas. The nagas seemed friendly and intelligent, and in spite of the awkwardness of communication, convinced Lisa to take them home with her. Eventually they were able to communicate and told a harrowing tale of how a once-thriving naga civilization on Earth had been wiped out by some mysterious disease. They had been kept in stasis for more than seventy thousand years, and emerged as the only survivors of their race.

The story is ostensibly written as a book by George Scott, a friend of the Harris family. The first thirty-five chapters assume that the nagas' story is true and pass it on. Then the last five chapters are added later, and reveal what really happened. Re-reading the rest of the book in light of the last five chapters tells a very different story.
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xx Re: Sesqui's sesquipedalian stories
« Reply #1 on: Nov 22nd, 2014, 09:38am »

I wrote another "choose your own adventure" style story a while back, so I might as well add it to the list:

http://kainakaa.conforums.com/index.cgi?board=story&action=display&num=1407329312

This time, the story goes that you're walking along the beach when you meet a mermaid named Kiri. She's a princess exiled from her homeland in Atlantis, so she expects to never be able to return home and would like to live among humans. Also, she can hypnotize you. There are 38 posts and 15 endings that run a wide gamut of possibilities.
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xx Re: Sesqui's sesquipedalian stories
« Reply #2 on: Feb 3rd, 2017, 4:08pm »

I've got three more stories to link here. One is posted on this site:

http://kainakaa.conforums.com/index.cgi?board=story&action=display&num=1486162351&start=0#1486162631

Eugene is a programmer working on Gralian Adventures, an ambitious computer game that seeks to make AI characters intelligent enough to understand morality as humans do. It uses sophisticated machine learning algorithms to try to do this.

Then one day, one of the characters in the game, a lamia named Bria, discovers that she is a character in a computer game. She tells her friends, and the rumors spread like wildfire. This displeases Eugene, who believes that breaking the fourth wall in this way spoils immersion. The story is told from the perspective of Bria.

Like my other stories, this one features a lot of hypnosis, as creatures in Gralia can hypnotize each other and commonly do so for fun. Many hypnosis stories struggle with the question of, once you hypnotize someone, what do you make them do without it being stupid and repetitive? This one has no such problems and I'm quite pleased with how it has turned out.

The other two are "choose your own adventure" style of stories, and those are a pain to cross-post and get all of the links right, so they're only on DeviantArt:

http://shall2.deviantart.com/art/Lamia-Adventure-CYOA-introduction-649799174
http://shall2.deviantart.com/art/Hypno-Quest-CYOA-introduction-612018109

Both of those stories could be posted here, but getting hundreds of links right takes many hours, and I'm not willing to repeat that for multiple sites.

For the first, Lamia Adventure, you're on vacation in Namibia when a lamia catches you in her coils. She announces that she will hypnotize you, and explains that she has to hypnotize people to survive. But she promises to release you unharmed if you cooperate.

The story has a focus on branching off into many wildly different endings, most of which are happy endings. Unlike most of my CYOA stories, however, this has one that I'd regard as the "true ending". You'll know it if you find it.

In the second, Hypno Quest, you are teleported to a strange world in which there are monster girls who can hypnotize people. There are lamias, mermaids, catgirls, genies, and many more out there for you to meet.

You set out to save the world from monster girls who are able to hypnotize people and capture them permanently. Armed with a sword that can neutralize their hypnotic power, you fight with numerous monster girls on your journey as they try to hypnotize and capture you.

The story doesn't take itself seriously, but breaks the fourth wall a lot. It's all in good fun.

Unlike my other "choose your own adventure" stories, this one pushes you along a main storyline. If you lose a battle, you go back to your last save point and try again. Only at the very end do you get to choose an ending.
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xx Re: Sesqui's sesquipedalian stories
« Reply #3 on: May 29th, 2017, 5:20pm »

Another story for the collection: Shaziel, the Naga Magician

http://kainakaa.conforums.com/index.cgi?board=story&action=display&num=1496099770

When I set out to write Machine Morality, it started out as a story about an author writing a book, not a programmer creating a computer game. The story drifted so far away from its original concept that I realized that I could still go back and write the original concept and have it stand on its own quite well. And so I did.
« Last Edit: May 29th, 2017, 5:20pm by Sesqui » User IP Logged

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